Raptr Press

We at Raptr don’t do a ton of formal press releases. We prefer instead to keep an active blog where we provide detailed announcements on our latest features and partnerships. If you’re a member of the media and want to contact us regarding press activities, please ping us at pr@raptr.com. Click here for media assets.

Recent Media Coverage

  • IGN, December 13, 2012
  • Raptr’s Most Played Games of the Year – 2012 Edition
    Raptr unveiled the results of the second annual Most Played Games Awards. The awards reveal exactly how gamers are spending their time with the biggest releases of 2012 based on gamer behavior and activities, including average individual playtime, average session length, and total playtime share.

  • GadgetReview, October 30, 2012
  • Three reasons why Raptr is a must-have PC app
    Raptr on PC allows users to not only track and monitor all of their gaming across the Xbox 360, PlayStation 3, and PC, it also offers a number of features for players including a web-browser that is functional while playing games on the PC, a centralized friends list across all attached platforms, and chat functions across all platforms.

  • VentureBeat, October 4, 2012
  • Raptr’s gamer data shows that building real communities pays off in profits
    Game publishers may wonder what it takes to get loyal users. Well, the trick is obvious, according to gamer social network Raptr: You have to create a great game. Then you build a community around that game that generates goodwill among gamers. And that translates into better user engagement, revenues, and profits.

  • Forbes, October 4, 2012
  • The Key to Building Massively Successful Games: Keep Talking to the Player
    Managing a community in video games is sometimes seen as an extra – once you’ve built a gigantic audience, throw the gamers a couple of bones to keep them happy and get them to buy the next game. This is a terrible way of looking at things. As we’ve seen in spades this year, gamers are incredibly powerful when moving en masse. If you spend time trying to make them happy with community management, they’ll reward you.

  • GamesBeat, July 12, 2012
  • Raptr Mines Game Rewards for New Business Model
    Dennis “Thresh” Fong leads off a panel discussion at the GamesBeat conference on the importance of identifying and understanding gamers, and offering real rewards to them just for playing their favorite games to drive desirable behavior.

  • MMO Games, July 3, 2012
  • Raptr Announces World of Warcraft: Mists of Pandaria Beta Code Reward
    Raptr once again locks in another exclusive for our popular rewards program. Thanks to Blizzard, this time we gave away 5000 beta codes for the upcoming expansion pack for WOW, the most any outlet has given away. Raptr has now given away over 350,000 rewards from over 15 major partners to date.

  • Fox Business, June 1, 2012
  • Strategies to Makes Games Memorable At E3
    Dennis “Thresh” Fong reveals what gives video games the ‘wow factor’ that keeps gamers playing, as well how Raptr Rewards creates a powerful incentive for both game publishers and gamers to care about the games we play.

  • The Controller Online, May 9, 2012
  • Get Minecraft: Xbox 360 edition via the Raptr Rewards program
    “Free stuff for playing video games? Yes please! Our friends at Raptr.com are ramping up their rewards program with a new giveaway for you to dig into. To coincide with its the release, Raptr Rewards will be giving away 2500 copies of Minecraft: Xbox 360 Edition.”

  • Kotaku, May 7, 2012
  • The best way to get new games? By playing other games
    “The Raptr Rewards program popped into beta today, revealing the games and gear players can win by racking up achievements and playtime on their consoles and PCs. This is no rinky-dink affair, either as they’re giving away 350,000 items valuing more than $1 million dollars.”

  • SoftPedia, March 13, 2012
  • BioWare launches two Mass Effect 3 competitions
    “Video game developer BioWare has announced the launch of two competitions linked to its most recent release, Mass Effect 3, with some pretty impressive prizes for those who are interested in taking part. The first one is linked to Raptr, the game-tracking service, and is called N7 Nights, tasking gamers with playing Mass Effect 3 between 7 AM Pacific Standard Time to 11 PM on the days between March 12 and 18.”

  • Raptr’s GDC Mixer, March 6, 2012
  • Raptr’s GDC Mixer – Picture Gallery
    Thanks to our VC partner Accel, we held our annual Game Developer Conference mixer along with fellow start ups Rovio and Moshi Monsters in the San Fran hotspot Harlet. Pics included!

  • VentureBeat, February 29, 2012
  • Get ready to brag! Raptr turns on its reputation system for 12M hardcore gamers
    “The idea is to create a ranking system based on how much users play games, how many achievements they accrue, and other precise measurements. By being the best player at a certain game, a Raptr member can unlock rewards from retailers and game publishing partners. Raptr will be able to identify the world’s top Max Payne 3 player or the most dedicated World of Warcraft player, said Dennis Fong, chief executive of Raptr in an interview with VentureBeat.”

  • Games.com, February 29, 2012
  • Raptr ranks users on how dedicated they are to their favorite games
    “If you happen to have a Raptr account, you’re probably pretty into video games. The social network for gamers already knew this, but today it launched a method to measure how dedicated you are to your favorite games. Raptr can now track the gaming habits of its 12 million users even more deeply through a number of features, and size up them up against their friends for bragging rights and some lucrative rewards.”

  • USA Today, December 8, 2011
  • Study: ‘The Elder Scrolls V: Skyrim’ most played game 2011
    “Based on actual Xbox 360 game player data from Raptr.com, the Bethesda Softworks role-playing game may have the most devoted players. While Modern Warfare 3 players spent the most time overall playing, Skyrim players played longer per setting. The average Skyrim player clocked 2.92 hours in one sitting — the highest one-month average in Raptr history. MW3 players played slightly more than two hours, on average.”

  • IGN, December 8, 2011
  • Skyrim dubbed most played game of 2011 by Raptr
    “It’s common for this time of year to see media outlets and companies doling out game awards to honor quality, but Raptr is instead toasting quantity. The gamer-centric social service today announced its Raptr Awards for the most played games of 2011, giving top honors to Bethesda Softworks’ open-world role-playing game The Elder Scrolls V: Skyrim.”

  • Gamesradar, November 18, 2011
  • Players prefer Modern Warfare 3 over Battlefield 3, says Raptr report
    “The statistics in Raptr’s latest report reveal that Xbox 360 players spent 40% more time playing Modern Warfare 3 on launch day than they did playing Battlefield 3 when it launched. “The battle for dominance for the first-person shooter market in 2011 is clearly in Activision’s favor,” said Raptr CEO Dennis Fong. “EA made a valiant effort evangelizing its fan base and generating massive support around the launch of Battlefield 3. Given how well received the game was, EA has a powerful opportunity to take things further next year, though it’s clear at this point that Call of Duty is a phenomenon that is unrivaled.””

  • L.A. Times, October 12, 2011
  • The Sims Social siphoning neighbors from Zynga
    “FarmVille players, for example, reduced their time on the game by 25% on average when they started to play The Sims Social, Raptr found. In addition, about half of the 66 million people who played The Sims Social in the last 30 days were Zynga players, Raptr estimated.”

  • VentureBeat, September 15, 2011
  • Raptr has grown to over 10 million users
    Raptr, the social network for gamers, has reached 10 million registered users who track their gameplay activity on Raptr.com, via Raptr’s client and iPhone app.

  • MMORPG.com, September 2, 2011
  • Black Prophecy News – Raptr Included in Game Bundle
    “Gamigo has announced that the Raptr client will now be bundled with the Black Prophecy game. Raptr brings a host of features to players including in-game screenshots, multiple IM support, game play activity statistics and more.”

  • Massively, August 25, 2011
  • Massively teams up with Raptr and Bounty Hounds Online for piles of gaming prizes
    “The latest one is on an even bigger scale, and Massively has joined forces with Raptr and the Bounty Hounds Online team to give players the chance to win NOX headsets, a Razer mouse and keyboard, and piles of in-game currency for BHO.”

  • Co-Optimus, June 3, 2011
  • Summer of Raptr Contest Launches with $25,000 in Prizes
    “Lets talk about a kick ass contest for free stuff going on over at Raptr, the site that helps track your gaming habits.  Recently we told you about their new feature that gives you custom news feeds into the games you are already playing from awesome sources like Co-Optimus – now just by following special topics you can be entered to win prizes.”

  • New York Times, May 26, 2011
  • Raptr Wants to Kill Information Overload
    “[Raptr] is announcing Thursday that it has found something beneficial to do with all the data right now. It is going to cut the clutter of information that inundates players. It will start a social news platform, but filter the results so they are more relevant to people on the network. That’s intriguing because what it does could be applied to other sorts of people who are inundated with information.”

  • GIGAOM, May 26, 2011
    Raptr Shows How Social Networks Can Get More Personal

    “…with [Raptr’s] latest update today, it’s showing some interesting ways in which it’s using what it knows about its members to create tailored experiences that cut through a lot of noise. In the process, it’s showing how social networking can evolve to be even more personal.”
  • LA Times, May 26, 2011
    Raptr levels up to Web 3.0 with customized game news feeds

    “Many niche social networks that have come and gone, but Raptr has managed to survive and grow since it started in 2007, primarily because its gamers are a particularly focused online community, constantly engaged in discussions over their favorite titles and voraciously gobbling up tidbits of news about upcoming hot releases. The service is adding more than half a million new users a month.”
  • Lead411, March 29, 2011
    Hottest companies in Silicon Valley

    Hot on the heels from securing 15 million in financing, Raptr has recently been awarded as one of the hottest companies in Silicon Valley by Lead411.
  • Kotaku, March 23, 2011
    What Sort of Person Plays Marvel vs. Capcom 3?

    “Roughly one month after its release, Marvel vs. Capcom 3: Fate of Two Worlds churns up fun facts galore that gaming demographer (and social network) Raptr has culled and interpreted for your enlightenment.”
  • Venturebeat, February 10, 2011
    Socialize this: Gamer social network Raptr raises $15M and gets 6M fans

    “The numbers show that Raptr has a very good chance at breaking out of the shadow of Facebook and establishing a niche social network catering just to hardcore gamers. If it can stay the course, the company could become a magnet for marketing games, discovering new titles, and gaining insights into the behavior of gamers, who are a lucrative target for advertisers.”
  • Techcrunch, February 10, 2011
    Social Gaming Network Raptr Raises $15 Million; Hits 6 Million Users

    “Online gaming startup Raptr has raised $15 million in new funding, according to a blog post on the company’s site. This round was led by DAG Ventures with Tenaya Capital and Accel Partners participating. In total, Raptr has raised $27 million.”
  • Mountain View Patch, November 23, 2010
    Startup Spotlight: Raptr, the Call of Gamers
    “I think Raptr has iterated the Xfire concept and has truly become a gaming social network,” said Michael Pachter, managing director of equity research at Wedbush Securities. “They are usable across platforms, and membership is far more viral than the other players.”

    Pachter appeared bullish about the future of Raptr.

    “Ultimately, I think that Raptr will be the glue binding the PC, Xbox 360 and PS3 online communities,” he said.

  • Mmosite, October 13, 2010
    ChangYou Announced Zentia’s Open Beta and New Partnership with Raptr

    “The ChangYou.com (US) and Raptr partnership will enable Zentia players to communicate directly with each other through in-game chat, discover new players with similar interests, and share game stats in real time… “We’re excited to be working with Raptr. This new partnership will provide us the opportunity to build a deeper relationship with our existing players as well as reach out to new ones,” says Dirk Metzger, VP of Publishing at ChangYou.com US.”
  • PC Gamer, September 13, 2010
    The 10 best apps for PC gaming

    “This cross-game messaging application Raptr is a gaming essential. Not only does it integrate with chat clients like AIM and MSN, but it also hooks into Steam and GfWL to show you what your friends are playing.”
  • Kotaku, August 18, 2010
    Analysis Shows Madden’s Old Model Goes Out With A Bang

    “Raptr, the gaming social network counting more than a million users, examined their gamers’ habits with Madden NFL 10 and found gameplay spikes sharply – beyond Christmas-sales levels – about a month before the newest version releases.”
  • Yahoo! Games, August 31, 2010
    Raptr reveals world’s most-played games

    “We found out with the help of Raptr, a service that’s part instant-messaging program, part Facebook-style social network, and part achievement tracker. As long as you have its handy desktop client installed, Raptr can tell you what you’re playing, and how long you’ve played it for.”
  • Massively.com, July 20, 2010
    Massively talks with Raptr’s Dennis Fong

    “I am sort of shocked at it’s usefulness. Not only does it let me sign in to most of the major messaging services, game networks and social services like Facebook, but it allows me to see what my friends are doing as well, in some very specific ways.”
  • Venturebeat, July 20, 2010
    With more than 1M users, Raptr formally launches social network for gamers

    “[Raptr] provides instant chat service and a full-fledged social network so that gamers can find their friends and play games with them. The platform is agnostic, pulling a gamer’s data from the PC, PlayStation Network, Xbox 360, Valve’s Steam network, and the Xfire gamer chat service. Users can engage in chat with others on any platform, with the exception of the PlayStation Network. Right now, on PC games, you can chat with your friends using Raptr from inside any game in progress.”
  • IGN.com, October 20, 2009
    Raptr Client Bundled with The THQ*ICE Free-to-Play Title, Dragonica Online
    “Dragonica Online is part of the fast-growing free-to-play category in the US that is well-served by Raptr. Through [Raptr] players can learn about games like Dragonica Online from their friends’ playing activity and then immediately get the game online for free.”
  • Techcrunch, July 22, 2009
    Raptr’s New Chat Client Helps Friends Get Their Game On

    “Raptr adds a viral channel to gaming that has not previously existed before — when I go to play World of Warcraft, all of my friends know that I’m playing, which may prompt them to start playing as well. And in an age when paying for and installing a PC game can be done without leaving your desk through services like Steam, the ability for a game to go viral becomes even more powerful. It’s a symbiotic relationship, and it puts Raptr in a very good position.”
  • App Scout (PC Mag), July 8, 2009
    Raptr: A Social Network for Gamers

    “Raptr has evolved to become a social network that’s well worth the sign up and customization time. If you’re a gamer looking to meet other people who enjoy the games that you do, or if you’re already part of a gaming community and looking to share more about the games you enjoy this site is ideal. The fact that Raptr is a compliment to services like Steam and connects with your existing social networks like Facebook and Twitter make it a perfect network for gamers looking to meet new friends and show off to their current ones.”
  • Inside Social Games, June 16, 2009
    Raptr Integrates Facebook Connect to Let Players Share More Gaming Info with Friends
    “This marriage of platforms is advantageous to both users and developers alike. Not only does it connect more people across more platforms, but it effectively allows for viral growth for many games. Already, Raptr supports a couple thousand games, all of which can be broadcast through Instant Messenger (IM), Twitter, Friendfeed, and now Facebook. Since players can see each other’s playtime as well as their reviews, the potential distributional growth of games connected to Raptr should grow even more.”
  • Webby Awards, April 15, 2009
    The Webby Awards Recognize Raptr as an Official Honoree
    “Of the nearly 10,000 entries submitted to the 13th Annual Webby Awards, fewer than 15% were distinguished as an Official Honoree. This honor signifies an outstanding caliber of work.”
  • Inside Social Games, April 8, 2009
    Raptr Launches Partners Program to Distribute Co-branded Clients

    “In the past, far too many good games have struggled (or failed) because they didn’t catch the user-base they deserved. Raptr, with its strong distribution capabilities, now provides a free way for game developers to avoid such a fate with their products.”
  • TechCrunch, March 24, 2009
    Raptr Spreads Its Wings With Gaming Partnerships

    “Raptr is positioning itself as a central hub for social networking and gaming to integrate into one platform. And these partnerships should only help the network add more compelling games and reach more gamers.”
  • Blast Magazine, January 30, 2009
    Razer, Raptr Announce Partnership

    “This partnership of course brings us ever closer to a universal gamer-run computer network, which will eventually become the Matrix/Skynet and enslave humanity, but in the interim should be pretty sweet.”
  • VentureBeat, January 30, 2009
    Raptr signs up Razer to distribute a gamer social network with a mouse
    “At first blush, it’s a little weird that you will get a social network with your mouse. But it’s a clever bundle. In the past, Razer distributed its mice with disks that contained the drivers, or control software, for the mouse. Now the mice plug into a universal serial bus port on a computer and automatically trigger the downloading of the driver software via the Internet.”
  • Red Herring, January 22, 2009
    Raptr Teams Up with Ijji.com

    “The Raptr client itself is like a mix of Facebook and Twitter, but geared towards gamers.”

    “… Raptr’s client looks to be an excellent way to keep in touch with gamer friends, especially considering that gamers don’t necessarily use (or want to use) headsets or keyboards when playing and that everybody uses the Internet. “

  • Obsessable, December 9, 2008
    Obsessable interview: Raptr founder Dennis Fong

    “As the popular misconception of the gamer-loner continues to break down, a number of companies are jumping in to provide new tools and services that connect gamers together in what is already by nature a social activity.”
  • Massively, September 26, 2008
    Raptr adds Warhammer Online support

    “It looks like the guys and gals over at Raptr were listening when we asked for Warhammer Online support, because as of today it’s here.”
  • Forbes.com, September 15, 2008
    Gaming Social Networks

    “Dennis Fong couldn’t keep track of friends playing games on different systems. A year and a half, 25 employees and $12 million in financing later, Fong has a solution.”
  • Inside Social Games, September 14, 2008

    “Originally, the social content of Spore was planned to revolve around just the official site. Now, with Raptr, that network is expanding, and will continue to expand, to social networks all over the web.”

  • 1Up, September 11, 2008
    ‘Spore’ Gets the Social Network Treatment

    “With all due respect to Hell’s Kitchen, the biggest game release of the last week was unquestionably Spore. That’s why Raptr — the hot new social platform for gamers — got the game up and running on their service as quickly as possible.”

    “For those in the dark on this whole Raptr scene, it’s essentially trying to do for gamers what Facebook did for alcohol-dependent college students.”

  • Wired, September 5, 2008
    Raptr Makes Gaming Even More Social

    “The service communicates with various game networks — like your Xbox Live or PlayStation Network account, or even your World of Warcraft character — to show what it is you’re playing. It can even interact with Facebook, Twitter, and FaceFeed accounts, updating your status there as well.”
  • Silicon Valley Business Journal, September 5, 2008
    Raptr receives $12M in Series A funding

    “Raptr’s online users are able to connect with other gamers on the network, share their console or computer game achievements and display their game identities on various other social networking sites, such as Facebook and Friendfeed.”
  • Silicon Valley Insider, September 4, 2008
    Gaming Social Network Raptr Opens Its Doors
    “That’s where new social network Raptr, launching today, comes in handy: It helps track the games you play on your computer and on the three major videogame systems — Microsoft’s Xbox 360, Nintendo’s Wii, and Sony’s PS3 — and lets your friends know what you’re up to.”
  • The Wall Street Journal, September 4, 2008
    The Business Of Connecting Gamers
    “The company does what social-aggregator sites such FriendFeed do for more normal folk–help gamers keep track of what their friends are doing, what online games they are playing and discover new games they might like.”
  • Ars Technica, September 4, 2008
    First Look: Raptr, A Gamer’s Facebook With Some Rough Edges
    “Leveraging the power of the Internet to bring gamers together has become an essential aspect of virtually every game that comes onto the market. But with the online social community boom, this trend has begun to transcend any one particular game or platform altogether as gamers seek out their brothers and sisters in other ways. That’s where Raptr, a new online social community service for gamers, comes in.”
  • Gamasutra, September 4, 2008
    Raptr Raises $12M, Launches Gaming Social Network Public Beta
    “Users can track their own gameplay and that of their friends in realtime, display and share gaming identities and achievements, and exchange tastes and other activities via social networking services such as Facebook, Twitter, and FriendFeed.”
  • Kotaku, September 4, 2008
    Raptr – Social Gaming Network Enters Public Beta

    “Where it can, Raptr will pull data from your various networks and update your profile with a list of your current games, achievements and the like. There are plugins for displaying your data on Facebook et al too, of course.”
  • 1up.com, September 4, 2008
    Raptr, New Social Platform For Gamers, Launches Public Beta
    “From our brief experiences with the service, it appears to be a mix of Facebook and last.fm, providing users with many of the networking possibilities of the former with some of the organic discovery aspects of the latter. One of the greatest advantages the service has on the competition is how it pulls data from the different gaming platforms and integrates them with other mainstream social networking applications, making Raptr a companion to what’s already been established rather than a competitor.”
  • TechCrunch, September 3, 2008
    Raptr Launches 1337 Gaming Network To The Public

    “In the long run, we’ll likely see gaming networks become more open, as cross-platform gaming buddy lists and accessible rankings can only help the industry. Raptr is positioning itself as a central hub for these services to play nicely, which would make it immensely popular.”

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