Games get hyped up then disappear all the time. I always wonder, “how did they do?”. Decide for yourself with statistics from Raptr and other sources. On this episode of How Did They Do?: Halo 3: ODST and Marvel Ultimate Alliance 2 for the 360.
Halo 3: ODST (360)
Metacritic: 84
Release Date: 9/22/2009
Total Units Sold: 2,660,000
Units Sold 1st Week: 2,200,000
Average time played per user: 14.2 Hours
Average time played per day per user: 37 Minutes a day
Current playtime relative to peak playtime: 19% of peak playtime
Average achievement completion: 47% Completed of total
Marvel Ultimate Alliance 2 (360)
Metacritic: 74
Release Date: 9/15/2009
Total Units Sold: 370,000
Units Sold 1st Week: 231,000
Average time played: 9.2 Hours
Average time played per day per user: 18.4 Minutes a day
Current playtime relative to peak playtime: 19% of peak playtime
Average achievement completion: 30% Completed of total
Well, that’s the data up until today. Halo 3: ODST had an amazing beginning as well as a large user base, but as time went on people played it less and less (Firefight counting as Halo 3 doesn’t help ODST’s playtime). Marvel Ultimate Alliance 2 had a good start, but suffered the same problem. Maybe Carnage being released as DLC will help them a bit.
RT @Raptr How Did They Do? Halo 3: ODST and Marvel Ultimate Alliance 2




