On this episode of How Did They Do?, we will take a look at two music games that released earlier this month: The Beatles: Rock Band and Guitar Hero 5. Data taken straight from Raptr!

The Beatles: Rock Band (360)
Release Date: 9/9/09
Metacritic: 89
Total Unit Sold: 270,000
Units Sold 1st Week: No Data
Average time played per user: 6.2 Hours
Average time played per day per user: 26.6 Minutes per day
Current playtime relative to peak playtime: 15% of peak playtime
Average achievement completion: 24% completed of total

Guitar Hero 5 (360)
Release Date: 9/1/09
Metacritic: 86
Total Units Sold: 270,000
Units Sold 1st Week: 260,000
Average time played per user: 6.8 Hours
Average time played per day per user: 17.7 Minutes per day
Current playtime relative to peak playtime: 31% of peak playtime
Average achievement completion: 25% completed of total
It’s pretty scary how close the numbers are. However, even though average time played per user is close, Guitar Hero 5 has been out longer so the minutes per day is lower. Despite that, more people play still play Guitar Hero 5 than The Beatles: Rock Band. The Rock Band vs Guitar Hero rivalry goes on…
RT @Raptr How Did They Do? The Beatles: Rock Band and Guitar Hero 5


This article has absolutely no source whatsoever. You shouldn’t exactly publish figures without a source, the entire thing is arbitrary.
The data is taken straight from Raptr!
Which is representative of what actual percentage of sales or units sold, in what markets? Arbitrary numbers don’t say anything. Without a breakdown between bundles versus software-only units, over total US/EU/etc. sales, this still doesn’t say anything relevant.
99% of studies are done from a sample, which is what Raptr users are – a seemingly random sample of video game players.
It does say total units sold – which includes bundles and software, and includes world wide-sales. If it were not, it would say “units sold in US” or “total bundle units sold”.
Units sold are taken from vgchartz, which are a credible source of information in terms of video game sales.